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Cracken's Rebel Field Guide (Page 3)
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[[Category:Cracken's Rebel Field Guide]] [[File:WEG40046CrackensRebelFieldGuide 004.png|thumb|right]] Speeder Bike can be improved from 3D+2 to 4D+2, 5D+2, or 6D+2. Jury-rigging requires a successful technology roll. The difficulty is determined by the degree of improvement. == Adding New Abilities == Specialized devices can be made from spare parts or an existing item can be modified to have an ability it never had before (for example, juryrigging a blaster so that the user gets bonus dice to hit a target). Changes of this nature are described on a case-by-case basis in this book, with the difficulty listed in the description. == Equipment Failure == Jury-rigged equipment has a chance of failure. The more a piece of equipment is pushed past its original design specifications, the greater the chance of failure. When someone is using a juryrigged piece of equipment, he should roll the extra dice gained from the jury-rigging after the dice he would normally roll (alternately, use different colored dice for the normal roll and the jury-rigged dice). For example, a blaster with a base damage of 4D and a jury-rigged additional damage of 1D would roll the four dice and then the bonus one die separately. If any of the bonus dice come up as a one (1), the jury-rigged device has been pushed beyond its limitations and may break down. Roll on the Jury-Rig Breakdown Table. The bonus dice must always be rolled when the jury-rigged device is used. Therefore, there is always a risk of failure. Bonus dice are never lost as a result of multiple actions in the same round. =Info Boxes= == Jury-Rigging Difficulties == {| class="wikitable" |- ! Improving Die Code ! Difficulty |- | 1D | Moderate |- | 2D | Difficult |- | 3D | Very Difficult |} == Jury-Rig Breakdown Table == Jury-rigged items are divided into four broad categories because different types of equipment break down differently. The categories are: Lethal, Non-Lethal, Vehicles, and No-Dice. When a player rolls a one on a jury-rig bonus die, the game master makes a secret roll on 1D. He then checks the proper table below to determine the result. === Lethal === {| class="wikitable" |- ! 1 | The item explodes, doing damage equal to the amount of the jury-rig bonus. |- ! 2 | The item is broken and cannot be repaired. |- ! 3 | The item stops working, but need only be slammed hard against something to work again. It takes an action to do this. |- ! 4, 5, 6 | The item is fine. |} === Non-Lethal === {| class="wikitable" |- ! 1 | The item is broken and cannot be repaired. |- ! 2 | The item stops working, but need only be slammed hard against something to work again. It takes an action to do this. |- ! 3, 4, 5, 6 | The item is fine. |} === Vehicles === {| class="wikitable" |- ! 1 | All power systems shut down and the vehicle drops like a stone. A Moderate skill roll for the craft is necessary for a safe emergency landing, otherwise the vehicle crashes. |- ! 2 | The vehicle bucks. An Easy skill roll is necessary to keep the vehicle from careening out of control. |- ! 3, 4, 5, 6 | The vehicle is fine. |} === No-Dice === No-Dice devices do not get bonus dice. All No-Dice devices have a base difficulty to build (noted in the description). The level of success on the building roll determines when another skill roll has to be made to keep the machine functioning. The device will function properly until the next check is necessary. To increase suspense, don't tell the player how long the device will work when he makes his roll. Instead, when the next check is due, just tell him to make another roll. * If the roll is below the difficulty level, roll on the "Non-Lethal" table. If the item continues to work, roll another No-Dice check in one minute. * If the roll's success equals the building difficulty level, roll again in 15 minutes. * If the roll's success is one level higher than the difficulty, roll in one hour. * If the roll's success is two levels higher, roll again in six hours. When a roll fails, the jury-rigged device falls apart, complete with sparks and sound effects provided by the gamemaster.
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