Cracken's Rebel Field Guide (Page 6): Difference between revisions
Created page with "thumb|right Computers on capital starships can store up to 30D, while planetary computer systems store up to 100D of information. === Reading the File === The player may make a standard computer programming roll or have the datafile do the search for him. To have the datafile search for information, the character needs to make a Very Easy computer programming roll. If he succeeds, the computer calls up the datafile...." |
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Latest revision as of 03:47, 23 July 2025

Computers on capital starships can store up to 30D, while planetary computer systems store up to 100D of information.
Reading the File
[edit]The player may make a standard computer programming roll or have the datafile do the search for him. To have the datafile search for information, the character needs to make a Very Easy computer programming roll. If he succeeds, the computer calls up the datafile. The gamemaster then sets the difficulty number for getting the requested information, and the player rolls the datafile's die code to see if the information is available. If the roll succeeds, the gamemaster gives the information to the player. The Rebel may not spend a Force Point to increase the value of the roll.
Portables
[edit]Most decent computer programmers will be better at manipulating a datafile than the file is at manipulating itself. With pocket computers (or datapads) and most other computers, the memory die code may be substituted for the character's die code.
However, expensive portable computers actually enhance the programmer's skill by adding additional dice to the character's computer programming roll.
Combining Files
[edit]Characters can combine files on the same topic. Because of the strange computer language of the Star Wars universe, breaking files down into small chunks is easy, but reassembling them is hard. To reassemble two files, a computer programming roll is required. The difficulty is set by the total die codes of the files that the Rebel is trying to combine. Both files must be within one die code of each other, and the new file is increased by only one die.
| Total Die Code | Difficulty |
|---|---|
| 2D | Easy |
| 3D | Moderate |
| 4D | Difficult |
| 5D or more | Very Difficult |
If the roll is failed, each file loses a die code of information.
For example, a character has a 3D file on Bespin and another 2D file on Bespin. The die code total is 5D, so the character must make a Very Difficult computer programming roll to combine the files. If he succeeds, the new Bespin file will be 4D. If he fails, each file will lose a die code, so he will have one 2D file and one 1D file on Bespin.